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Tidak Bisa Membuka Menu FIND SERVER

Minggu, 21 Juli 2013 | 3komentar

Bagi anda yang game Counter Strike 1.6 nya mengalami Tidak Bisa Membuka Menu "FIND SERVER" mungkin dikarenakan "Server Aneh" yang mengalihkan anda dari Server anda semula seperti yang ada pada gambar diatas.

Untuk mengembalikannya, anda bisa melakukan cara berikut ini:

1. Buka folder game Counter Strike 1.6 anda
\Counter Strike 1.6\cstrike\resource\

2. Cari file ini: "GameMenu.res"

3. Buka dan Edit menggunakan NOTEPAD

4. Rubah dengan code dibawah ini:
"label" "#GameUI_GameMenu_ResumeGame"
"command" "ResumeGame"
"OnlyInGame" "1"
"label" "#GameUI_GameMenu_Disconnect"
"command" "Disconnect"
"OnlyInGame" "1"
"notsingle" "1"
"label" "#GameUI_GameMenu_PlayerList"
"command" "OpenPlayerListDialog"
"OnlyInGame" "1"
"notsingle" "1"
"label" ""
"command" ""
"OnlyInGame" "1"
"label" "#GameUI_GameMenu_NewGame"
"command" "OpenCreateMultiplayerGameDialog"
"label" "#GameUI_GameMenu_FindServers"
"command" "OpenServerBrowser"

"label" ""
"command" ""
"label" "#GameUI_GameMenu_ChangeGame"
"command" "OpenChangeGameDialog"
"notsteam" "1"
"notsingle" "1"
"notmulti" "1"
"label" "#GameUI_GameMenu_Options"
"command" "OpenOptionsDialog"
"label" "#GameUI_GameMenu_Quit"
"command" "Quit"

5. Save, kemudian silahkan buka Counter Strike anda.

Semoga tips ini berguna untuk anda...
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[Update] Server JogjaGamers

Minggu, 16 Juni 2013 | 0 komentar

[JogjaGamers] Public 01:

[JogjaGamers] Public 02:

[JogjaGamers] Public 03:

[JogjaGamers] Public 04:

[JogjaGamers] War-1:


Untuk request UNBAN silahkan kunjungi forum JogjaGamers : DISINI
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CSDM Server Indonesia

Minggu, 09 Juni 2013 | 0 komentar

Frixa-Strike | CSDM FFA #FastDL:
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Super Simple Wallhack v7.3

Kamis, 09 Mei 2013 | 0 komentar

Counter Strike 1.6 Cheats with Super Simple Wallhack V.7.3
  • Perfect Depthrange Style Walls
  • NoFlash
  • NoSmoke
  • NoSky
  • NoAds (Banners Above Scoreboard & Banners On Walls)
  • Lambert
  • Crosshair

Keys are used:
  • F8 (Toggle Crosshair On/Off)
  • F9 (Toggle Walls DR/ASUS/Off)
  • F10 (Toggle NoSky On/Off)
  • F11 (Toggle NoFlash On/Off)
  • F12 (Toggle Lambert On/Off)
  • Works In All Games On The HL1 Engine.
  • Try disabling steam communities In-game GUI
  • If you get a cl_dll error, open the game then once the start page has loaded, load SSW
  • If your game hangs when trying to join a server, start the game, join the server, before you choose a team, load SSW
  • If your game crashes when trying to inject SSW, make sure its allowed in your AV

Super Simple Wallhack v7.3.rar - 122 KB

Mirror 1:

Mirror 2:

Mirror 3:

Password RAR:

Download Instruction:
Click "SKIP AD".

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Cara Merubah Background Counter Strike 1.6

Sabtu, 02 Maret 2013 | 3komentar

Pertama-tama, anda download terlebih dahulu TOOL yang digunakan untuk Merubah Background Counter Strike 1.6 yang ada dibawah ini (cukup 1 saja).

Cs Background Maker 3.0. (mirror 1)
Cs Background Maker 3.0. (mirror 2)
Cs Background Maker 3.0. (mirror 3)
Cs Background Maker 3.0. (mirror 4)

Dalam men DOWNLOAD gunakan LINK GENERATOR ini: 4Shared Link Generator.

[+] INSTALL software diatas tersebut dan jalankan programnya.
[+] Buka CS 1.6 Background Maker v3.0, (untuk pertama kali, Anda akan disuruh untuk mencari half-life.exe yang terletak di komputer Anda). Lalu pilih jenis game yang akan diganti Welcome Loading Screen-nya (untuk CSO-NST, pilih saja Counter Strike 1.6)

[+] Atur resolusi game yang sedang anda pakai sekarang, misal : 1024 x 768, kemudian klik "Load Picture".

[+] Pilih gambar yang akan Anda gunakan untuk menggantikan Welcome Loading Screen, (Format apa saja, misal JPEG, GIF, PNG, dll. Dan ingat! Ukuran gambar harus sama dengan resolusi yang Anda pakai! ). Kemudian klik "Make Cs Background"
[+] Jika terdapat tulisan "Cs Background Generated Succesfully!" berarti tandanya Anda sudah berhasil membuat Screen baru. Segeralah mainkan game-nya, lalu lihatlah perubahan yang terjadi..

Nah, demikian Cara Merubah Background Counter Strike 1.6 ini
Semoga bermanfaat bagi anda

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Console Command Counter Strike

Rabu, 30 Januari 2013 | 3komentar

Console Command Counter Strike
+attack //primary fire
+attack2 //secondary fire - special action (zoom, burst fire, silencer)
+back //move backwards
+duck //crouches
+forward //moves forward
+jump //jumps
+klook //enables the keyboard to look around
+left //strafes left
+lookdown //looks down
+lookup //looks up
+mlook //enables mouse to look around
+movedown //moves player down - *climbing down a ladder, swimming down
+moveleft //strafes left
+moveright //strafes right
+moveup //moves player up - *climbing up a ladder, swimming up
+reload //reloads current weapon
+right //strafes right
+speed //forces player to walk if 'always run' is enabled
+strafe //strafe modifier - while this is held down, use direction keys to strafe in different directions
+use //uses an item - such as a defuser, c4
+zoom //Zooms weapon (if available)
cl_autowepswitch //Automatically switch to picked up weapons (if more powerful) - * 1 is 'on', 0 is 'off'
chooseteam //Choose a new team
drop //Drops current weapon
force_centerview //Action forces the player's view to look straight ahead
impulse 100 //enables flashlight
impulse 201 //sprays logo decal
hud_fastswitch 0 //toggles fast weapon switching - * 1 is 'on', 0 is 'off'
jointeam //0=Autojoin, 1=Spectator, 2=Terrorist, 3=CT
kill //player suicides to respawn again
use //Use a particular weapon Arguments:

autobuy //Buys a predetermined set of weapons and equipment, setup in autobuy.txt
rebuy //Buys all the equipment that you had when the last snapshot of your equipm
buyammo1 //This buys one primary magazine or clip
buyammo2 //This buys one pistol clip
buyequip //Show equipment buy menu
buymenu //Show main buy menu

alias //Alias a command
bind //Bind a key to a command or set of commands (bind
BindToggle //Creates a "bind toggle" for specific commands (Ex. BindToggle "key" "command"
con_enable 1 //Allows the console to be activated
con_notifytime 8 //How long to display recent console text to the upper part of the game window
contimes //Number of console lines to overlay for debugging.
clear //clears the console screen
cvarlist //Show the list of convars/concommands.
developer 0 //toggles on/off developer debug console messages - * 1 is 'on', 0 is 'off'
differences //Show all convars which are not at their default values.
echo //echos text to the console
exec //executes a script of .cfg file
exit //exit game engine without confirmation
find //Find concommands with the specified string in their name/help text.
help //Find help about a convar/concommand.
hideconsole //Hide the console.
incrementvar //Increment specified convar value.
key_findbinding //Find key bound to specified command string.
key_listboundkeys //List bound keys with bindings.
key_updatelayout //Updates game keyboard layout to current windows keyboard setting.
mem_dump //dump memory stats.
quit //Exit the engine.
status //Display map and connection status.
stuffcmds // Parses and stuffs command line + commands to command buffer. In your valve.rc file
toggleconsole //Show/hide the console.
unbind //Unbind a key
unbindall //Unbind all keys
wait //Stop command parsing until next frame

cl_autohelp //Enable/Disable Autohelp
cl_c4progressbar //Draw progress bar when defusing the C4
cl_righthand //Use right-handed view models.
cl_showfps //Draw fps meter at top of screen (1 = fps, 2 = smooth fps)
cl_showtextmsg //Enable/disable text messages printing on the screen
gameui_hide //Hides/closes GUI menu
hud_centerid 0 //Toggles player ID display - * 1 is 'on', 0 is 'off'
hud_deathnotice_time //Sets how long death messages remain onscreen
hud_drawhistory_time //Sets how long messages remain onscreen
hud_saytext_time 5 //Sets how long chat messages remain onscreen
hud_showtargetid //Shows target ID at cursor
messagemode //Display player message globally (to all)
messagemode2 //Display player message to team
name //View or change a player's name
radio1 //This opens up Radio1 Menu
radio2 //This opens up Radio2 Menu
radio3 //This opens up Radio3 Menu
revert //Revert convars to their default values
scr_centertime 2 //Sets how long server messages remain on the screen
say //Display player message globally (to all)
say_team //Display player message to team
timeleft //Displays the amount ouf time remaining in the round

cl_crosshairalpha //Use to change crosshair alpha, must have cl_crosshairusealpha set to "1"
cl_crosshaircolor //0=Green, 1=Red, 2=Blue, 3=Yellow, 4=Light Blue
cl_crosshairscale //Use to change crosshair scale, must have cl_scalecrosshair set to "1"
cl_crosshairusealpha //Enable or disable the use of crosshair alpha
cl_dynamiccrosshair //Enable or disable the use of dynamic crosshair, on will make crosshair shrink when you duck for better accuracy
cl_observercrosshair //Enable or disable the use of the Observer crosshair (1= On, 0=Off)
cl_scalecrosshair //Enable or disable the use of crosshair scale
crosshair //Enable or disable the use of crosshair (1= On, 0=Off)

cl_radaralpha //Use to change radar alpha, must have cl_radartype set to "1"
cl_radartype //0=Transparent Radar, 1=Solid radar with options to change alpha using cl_radaralpha
drawradar //Draws HUD radar
hideradar //Hides HUD radar

cancelselect //Cancels current selection
escape //Escape key pressed
invnext //selects next item in inventory
invprev //selects previous item in inventory
lastinv //selects previous item in inventory
menuselect //Selects item in that slot (0-9)
slot0 //select weapon group 0 (or menu item 0) see 'use' or cancels selection
slot1 // select weapon group 1 (or menu item 1) see 'use'
slot2 // select weapon group 2 (or menu item 2) see 'use'
slot3 //select weapon group 3 (or menu item 3) see 'use'
slot4 //select weapon group 4 (or menu item 4) see 'use'
slot5 // select weapon group 5 (or menu item 5) see 'use'
slot6 //select weapon group 6 (or menu item 6) see 'use'
slot7 // select weapon group 7 (or menu item 7) see 'use'
slot8 // select weapon group 8 (or menu item see 'use'
slot9 // select weapon group 9 (or menu item 9) see 'use'
slot10 // select weapon group 10 (or menu item 10) see 'use' or cancels selection

m_filter //Mouse filtering (set this to 1 to average the mouse over 2 frames)
m_forward //sets the mouse forward speed sensitivity multiplier
m_pitch //sets the mouse pitch (up and down motion) speed sensitivity multiplier - * negative numbers result in an inverted mouselook
m_side //sets the mouse strafing speed sensitivity multiplier
m_yaw //sets the yaw speed sensitivity multiplier
sensitivity //Adjusts the Mouse sensitivity
zoom_sensitivity_ratio //Additional mouse sensitivity scale factor applied when FOV is zoomed in

+graph //Draw the network usage graph
cl_allowdownload //toggles download of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off'
cl_allo*** //toggles upload of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off'
cl_cmdbackup //For each command packet, how many additional history commands are sent (helps in case of packet loss)
cl_cmdrate //Max number of command packets sent to server per second
cl_interp //Turns on or off whether you will interpolate object positions starting this many seconds in past
cl_interpolate //Interpolate entities on the client
cl_lagcomp_errorcheck //Player index of other player to check for position errors
cl_rate //Sets the max bytes/sec the host can send data (Upload)
cl_updaterate //Number of packets per second of updates you are requesting from the server
connect //Connects to server (connect
disconnect //Disconnect game from server
net_channels //Shows net channel info, a great way to determine your optimal cmdrate and updaterate settings
net_graph //Draw the network usage graph
net_graphheight //Sets the net_graph height
net_graphpos //Sets the net_graph position onscreen (1=right, 2=center, 0 or 3=left)
net_maxfragments //Max fragment bytes per packet (Ex. 1280)
net_scale //Sets the net_graph scale, larger number creates larger visual graph
rate //Sets the max bytes/sec the host can receive data (download)
ping //Display ping to server
retry //Retry connection to last server

+score //Toggles score panel
+showscores //Toggles score panel
togglescores //Toggles score panel

jpeg //Takes a jpeg screenshot: jpeg
jpeg_quality //Sets jpeg screenshot quality (1 is lowest quality, 100 is highest quality) Default = 90
screenshot //Take a screenshot

+voicerecord //Records input from voice input device (microphone)
bgmvolume //CD sound playback volume
cd //Play or stop a cd track
cl_customsounds //Enable customized player sound playback
play //Play a sound
soundscape_fadetime //Time to crossfade sound effects between soundscapes
soundscape_flush //Flushes the server & client side soundscapes
stopsoundscape //Stops all soundscape processing and fades current looping sounds
voice_enable //Turns Voice on / off
voice_overdrive // Voice Chat to Game volume ratio
voice_scale //Voice Chat volume
volume //Sound volume

cl_smooth //Turns Smooth view/eye origin after prediction errors on and off (0 and 1)
cl_smoothtime //Smooth client's view after prediction error over this many seconds (0.01 - 2.0)
fog_enable //Can turn fog on or off.
fps_max //Frame rate limiter (Best to use the max Hz of your monitor)
mat_antialias //Antialias setting
mat_bumpmap //Bumpmap Setting
mp_decals //Sets the maximum number of decals
mat_dxlevel //The DirectX Level. Default is optimal, but you can adjust manually here
mat_fastspecular //Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
mat_forceansio //Ansio Setting
mat_monitorgamma //Video Adjusts monitor gamma (typically 2.2 for CRT and 1.7 for LCD). Try 2.0 for a CRT
mat_specular //Enable/Disable specularity for perf testing. Will cause a material reload upon change.
mat_vsync //Force sync to vertical retrace / V-sync
r_decals //Sets the maximum number of decals
r_propsmaxdist //Maximum visible distance of props (boxes, etc)
r_rainalpha //Changes rain alpha values (0=Off, higher number makes darker rain)
r_RainSimulate //Enable/disable rain simulation (0=Off, 1=On)
r_shadows //Enable shadows
r_WaterDrawReflection //Enable water reflection
r_WaterDrawRefraction //Enable water refraction

benchframe //Takes a snapshot of a particular frame in a time demo
cl_demoviewoverride //Override view during demo playback
demo_debug //Demo debug info
demo_fastforwardfinalspeed //Go this fast when starting to hold FF button
demo_fastforwardramptime //How many seconds it takes to get to full FF speed
demo_fastforwardstartspeed //Go this fast when starting to hold FF button.
demo_interpolateview //Do view interpolation during dem playback
demo_pauseatservertick //Pauses demo playback at server tick
demo_quitafterplayback //Quits game after demo playback
demo_recordcommands //Record commands typed at console into .dem files
demogototick //Skips to a tick in demo
demolist //Print demo sequence list
demopause //Pauses demo playback
demoresume //Resumes demo playback
demos // demo demo file sequence
demotimescale //Sets demo replay speed
demotogglepause //Toggles demo playback
demoui //Show/hide the demo player UI
listdemo //List demo file contents
nextdemo //Play next demo in sequence
playdemo //Play a recorded demo file (.dem )
record //begins to record a demo and saves it as a .dem file
startdemos //Play demos in demo sequence
stop //Finish recording demo
stopdemo //Stop playing back a demo
timedemo //Play a demo at max fps and report performance info and average fps
timedemoquit //Play a demo, report performance info, and then exit
endmovie //Stop recording movie frames
startmovie //Start recording movie frames

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Server Vivagamers

Rabu, 09 Januari 2013 | 4komentar

[Vivagamers]Pub-01 :
[Vivagamers]Pub-02 :
[Vivagamers]Pub-03 :
[Vivagamers]Pub-04 :
[Vivagamers]Pub-05 :
[Vivagamers]Pub-06 :
[Vivagamers]Pub-07 :
[Vivagamers]Pub-08 :
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Server RajaGame

| 2komentar

Public 1 Server :
Public 2 Server :
Funzone Server :
Basebuilder Server :
WAR 1 Server :
WAR 2 Server :
Surf Server :
Jailbreak Server :
COD:MW Server :
Zombie The Hero :
HideNSeek Server :

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[Image: b_350_20_FFAD41_E98100_000000_591F11.png]
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Server Melsa War

Rabu, 02 Januari 2013 | 0 komentar

Melsa War 1 Server :
Melsa War 2 Server :
Melsa War 3 Server :
Melsa War 4 Server :
Melsa War 5 Server :
Melsa War 6 Server :
Melsa War 7 Server :
Melsa War 8 Server :
Melsa War 9 Server :
Melsa War 10 Server :
Melsa War 11 Server :
Melsa War 12 Server :
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Merubah Counter Strike Non Steam Menjadi Steam

Kamis, 27 Desember 2012 | 0 komentar

Untuk membuat Counter Strike 1.6 agar bisa dimainkan ONLINE kadang masih memerlukan beberapa file tambahan. Yang tadinya Counter Strike 1.6 Non Steam harus dirubah menjadi Counter Strike 1.6 Steam.

Setelah anda meng-install Counter Strike 1.6 Non Steam kemudian sudah memasukkan IP Server, jika masih belum bisa dimainkan secara Online anda butuh file pendukung. Namanya CS-DPROTO, anda bisa mendownload disini: | mirror 1 | mirror 2

- Extrack file tersebut (berisi 3 folder : cstrike, platform, valve)
- Letakkan FILE isinya tersebut sesuai namanya di dalam folder Counter Strike nya.
1 file ada di folder CS Dropto -> Valve -> cl_dlls (copy)
letakkan di folder Counter Strike 1.6 -> Valve -> cl_dlls (paste)

- Masukkan IP server CS Onlinenya.

Semoga cara ini bisa membuat Counter Strike anda untuk bermain secara Online.
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